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Chow Yan Lam Amy
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Sequel
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The Regenerated Paper Brick
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2020: Tang Priest's Journey to the West Reimagined 2020
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Hello Death
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Jee Yoohyun Lee
Student LinkedIn
Small Stories as Determinant for Ccommunity Design

I am interested in how community-specific narratives ad art practices whose aim is to serve communities can be better aligned for bottom-up community organisation. In order to understand the social mechanism of narratives and art practices specific to communities, the idea of “small stores” becomes crucial. Small stories are small talks happening in fleeting moments, which are nor freestanding, nor can be seen asa self-contained unit of narrative. However, they are heavily relevant to the immediate surroundings. It is in these particular characteristics and frames of all stories that I search ways for narratives and art practices to facilitate more effective and authentic social impact, and ultimately re-structuring of communities. As the unforeseen pandemic disturbs the livelihood and forces us to change our boundaries, the idea of community is reassessed. What sort of community do we want to live in? how can the new ways of organising community be practiced?

Cultural Run
Project Abstract
Kwok Yin Angelina Lo
How Children Design: Observational Study of Children's Design Process

This research aims to investigate children’s conception of and behaviours during a design process for implications on future pedagogies in creativity development. A mixed methods approach was adopted for a three-part empirical study on how children conceived design (1057 research subjects); their design process as co-experienced by their parents (10 families); and their behaviour during an adult-non-directed design task (nine 9-year-old children). Findings reveal that children conceive design as both a process (constructive and social) and a product (with specific purpose); and as human efforts to alter and anticipate changes for desired results. Children’s design processes are individualised (uniquely different from each other); improvised (playful, concurrent and in an intuitive combination of 2D/3D making, thinking aloud and testing); and ideating with hands (children’s preferred way to generate ideas is to ‘think-while-tinker’ with tangible materials through 3D Make/Model).

2047 Boat Builder's House
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BetterBuzz
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F My Life
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Analyn Lao Yap
Student LinkedIn
Bukas
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Arch-ology
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Seven Daddy Sins
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Dogmily
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Developing a Better Emotional Exchange in Online Learning
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Enfilade Through Time
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A.M.arket
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Relationship of Human and Products
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Mate
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Mak Ming Huen RubyMaky
Student LinkedIn
Temperature of Blue Bird
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Inverted Religion
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Dogmily
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Material life cycle of Fruit Market
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