RoleRoad offers global travellers with local experience packages through a persona roleplay app with interactive technology. Hong Kong tourism has used ‘Shopping paradise’ as a promotion strategy for many years. Because of the popularity of online purchasing, shopping in Hong Kong is losing its advantages. There is an urgent need for creative change. RoleRoad believes that storytelling through a local persona in a first-person perspective is the best way to immerse yourself in a comprehensive and entertaining experience. After arriving in Hong Kong and downloading our app, travellers can choose stories of Hong Kongers. They will become the main character of the story, walkthrough local locations, shops, restaurants, and experience local life from a local perspective. Through RoleRoad, we hope to create new and fun Hong Kong travelling experience to global travellers, promote local brands and facilitate the recovery of Hong Kong tourism.
閱界 means “reading border” and also sounds as “crossing border”. As the name implies, this work hopes to guide viewers to ponder the border and explore the stories it beholds.
To explore the meaning of the border, I visited the village that straddles China and Hong Kong: Sha Tau Kok. Here, I have come into contact with all kinds of residents that each had their unique experiences of the border, leading me to understand the impact of the border on people's culture, history, and even identity.
These works show the residents' thoughts on the border in the form of illustrations. They illustrate different perceptions of the border and attitudes of living in a border town. Those stories hope to nourish a sense of border, allowing Hong Kong people a new perspective not only on Sha Tau Kok, but on the experiences of living in Hong Kong.
RoleRoad offers global travellers with local experience packages through a persona roleplay app with interactive technology. Hong Kong tourism has used ‘Shopping paradise’ as a promotion strategy for many years. Because of the popularity of online purchasing, shopping in Hong Kong is losing its advantages. There is an urgent need for creative change. RoleRoad believes that storytelling through a local persona in a first-person perspective is the best way to immerse yourself in a comprehensive and entertaining experience. After arriving in Hong Kong and downloading our app, travellers can choose stories of Hong Kongers. They will become the main character of the story, walkthrough local locations, shops, restaurants, and experience local life from a local perspective. Through RoleRoad, we hope to create new and fun Hong Kong travelling experience to global travellers, promote local brands and facilitate the recovery of Hong Kong tourism.
RoleRoad offers global travellers with local experience packages through a persona roleplay app with interactive technology. Hong Kong tourism has used ‘Shopping paradise’ as a promotion strategy for many years. Because of the popularity of online purchasing, shopping in Hong Kong is losing its advantages. There is an urgent need for creative change. RoleRoad believes that storytelling through a local persona in a first-person perspective is the best way to immerse yourself in a comprehensive and entertaining experience. After arriving in Hong Kong and downloading our app, travellers can choose stories of Hong Kongers. They will become the main character of the story, walkthrough local locations, shops, restaurants, and experience local life from a local perspective. Through RoleRoad, we hope to create new and fun Hong Kong travelling experience to global travellers, promote local brands and facilitate the recovery of Hong Kong tourism.
BetterBuzz is a phone and life balance project that helps people build their own personal sense of digital wellbeing, focus on quality experiences, and improve their concentration. This project also helps the audiences to understand the cause behind through design solutions. Moreover, it encourages people to focus on important issues rather than phone. Ultimately, to promote phone and life balance.
Living in the hustle bustle in Hong Kong with the world's longest working hours, the creative industry has been developing creative output as relaxation therapy. Meanwhile, they have been signaling the pressing dilemma of their mental health issues due to the public’s lack of appropriate recognition of their value, irregular workload and working hours, and inadequate financial rewards, as they have always been neglected by the society and are not on their own initiatives to change. Proposing deep play relaxation tailored for the creative industries, d-66 project encourages to develop unique relaxation habits in 66 days to enhance mental wellbeing on their own initiatives. The project contains an app and 6 relaxation kits for different work natures. Users can find their 'oasis type' among 240 combinations with the app that suggests a specific plan with a kit of creative relaxation tools, track their daily tasks and transform from a fatigued d-66 to an energetic d-0.
Death is a universal forbidden topic that appears all over the world. In western developed countries society, such as Americans also views death as a denial culture (Aries, 1974). This denial phenomenon seems to affect Chinese society as well. Negative emotions and horror are easily spread among people's thoughts because of the mystery of death. The influence of communication about death maybe underestimates by people.
“Hello, Death” is a project that invites the public to know more and investigate the “taboo” topic Death. The project aims to raise awareness and rediscover the value of death. To reduce the misleading concept which is caused by the traditional culture. Through this project, readers may view death from another perspective. A variety of presentation methods such as illustration, publication, and web design will be applied within the project. Illustrations are used to present the afterlife imagination of different people.
Hong Kong intergenerational relationships are getting worse in recent years. Many young people & parents feel helpless when they are in conflict. They will choose to evade each other. However, this behaviour estranges their relationship even more.Shall We Talk is a training game which helps young people & parents to learn the skills of managing daily conflicts. While playing the game, it will enhance their interactions and communication with each other. It can help them to understand each other’s thoughts & feelings, so to build a stronger relationship.Unlike other existing design solutions, we believe that conflict can make your relationship stronger. It's because conflict doesn’t make the relationship bad; how people manage the conflict does. Our design solution focuses on helping people to prepare for the conflict instead of helping them to avoid it.
‘Connection’ is a project to raise awareness on dynamics within youth romantic relationships, focusing on behaviours & conflicts between partners. It attempts to encourage youth to love better, as research identified that unhealthy, or abusive relationship behaviours persist among youth. Patterns formed continue into adulthood & so educating youth can help in healthy self development. The project’s purpose is to encourage self reflection on their own relationships to encourage positive changes.
There are three components to this project: interactive web-based game, postcards & stickers. The website would enable visitors to live out stories of relationships based on true experiences of their peers. Their decisions would determine the outcome of their relationship. Since love has been misinterpreted in relationships, the postcards and stickers will show a warped concept of this ‘love’ as well. They can be scanned through the Artivive app to reveal a hidden, more toxic message.