‘Connection’ is a project to raise awareness on dynamics within youth romantic relationships, focusing on behaviours & conflicts between partners. It attempts to encourage youth to love better, as research identified that unhealthy, or abusive relationship behaviours persist among youth. Patterns formed continue into adulthood & so educating youth can help in healthy self development. The project’s purpose is to encourage self reflection on their own relationships to encourage positive changes.
There are three components to this project: interactive web-based game, postcards & stickers. The website would enable visitors to live out stories of relationships based on true experiences of their peers. Their decisions would determine the outcome of their relationship. Since love has been misinterpreted in relationships, the postcards and stickers will show a warped concept of this ‘love’ as well. They can be scanned through the Artivive app to reveal a hidden, more toxic message.
"Is it totally a dream? The game scenes and objects adopt Chinese Millennium art style, which will bring back to that classic era. Welcome to the mystical dream tour! Our final year project, Tiny Vision, has been already put on Steam.
There are posters about movie and stars, a world map and award papers arranged in order. You will also find out familiar models such as KFC toys, Xinhua dictionaries which you must own before. All the details of each room restore the appearance of an ordinary family in the millennium perfectly. Tiny Vision is full of memories of that era. In addition, game design is also very retro. The interactive elements in the game have less click prompt, which means that players need to constantly explore each corner of the room, extracting useful information and putting them together. That is how to get over those challenging puzzles. Come and have a try!"
Is it totally a dream? The game scenes and objects adopt Chinese Millennium art style, which will bring back to that classic era. Welcome to the mystical dream tour! Our final year project,
Tiny Vision, has been already put on Steam.
There are posters about movie and stars, a world map and award papers arranged in order. You will also find out familiar models such as KFC toys, Xinhua dictionaries which you must own before. All the details of each room restore the appearance of an ordinary family in the millennium perfectly. Tiny Vision is full of memories of that era. In addition, game design is also very retro. The interactive elements in the game have less click prompt, which means that players need to constantly explore each corner of the room, extracting useful information and putting them together. That is how to get over those challenging puzzles. Come and have a try!
The project is about creating a holistic experience based on sensorial identity, flexible identity, emotional dimension, interaction, and storytellings. The best way to experiment with these elements was to create a fictitious country. The country called, ‘Republic of GaOn’, which means the center of the world, and created city identity along with the characteristic of the country. The core value is to understand and respect cultural, historical, and environmental aspects and embrace the diversities. Additionally, Storytelling must contain a connection with the real world. Therefore, storytellings and the architectures are all influenced by existing countries, yet including fiction, to let people sympathized and believe it is actually the existing world and city. Project is not only to discover the importance of how to execute the communication methods, but also it is important how much designers understand and well project the city’s life, and people’s life.
Although acne is considered to be a ‘cosmetic’ issue, it has a substantial negative emotional effect which is often overlooked. Neoma is a system of products consisting of a mindful light, smart applicator and a smart tablet. This system helps the user to incorporate mindfulness in their daily acne-care routine seamlessly. Depending on the user’s skin analysis & dermatologists recommendation, the smart applicator indicates correct amount of product to apply in each use. The mindful light guides the user through Voice User interface during the routine. Finally, the smart tablet connects the user to a larger acne community, track dermatologist and psychologists appointments, seek guidance from professionals online and learn more about psychodermatology from the comfort of the user's home.
Do you have a father?Father absence is under a certain degree of concern in western countries. However, the issue has vanished in the patriarchal Chinese context. Fathers in Hong Kong love to use "busy" and "not good at communication" as excuses for missing in the growth of their children. They underestimate the role and responsibilities of fathers and caused the children’s physical and mental defects.In “Seven Daddy Sins”, the bad impressions of fathers are exaggeratedly presented. By purchasing AXA Precious Mom and Child Insurance, we hope all daddy-to-be will think more and treat their father identity seriously. People love to defence for mistakes, but you can choose to be honest in front of your child.
Is it totally a dream? The game scenes and objects adopt Chinese Millennium art style, which will bring back to that classic era. Welcome to the mystical dream tour! Our final year project, Tiny Vision, has been already put on Steam.
There are posters about movie and stars, a world map and award papers arranged in order. You will also find out familiar models such as KFC toys, Xinhua dictionaries which you must own before. All the details of each room restore the appearance of an ordinary family in the millennium perfectly. Tiny Vision is full of memories of that era. In addition, game design is also very retro. The interactive elements in the game have less click prompt, which means that players need to constantly explore each corner of the room, extracting useful information and putting them together. That is how to get over those challenging puzzles. Come and have a try!
Hong Kong intergenerational relationships are getting worse in recent years. Many young people & parents feel helpless when they are in conflict. They will choose to evade each other. However, this behaviour estranges their relationship even more.Shall We Talk is a training game which helps young people & parents to learn the skills of managing daily conflicts. While playing the game, it will enhance their interactions and communication with each other. It can help them to understand each other’s thoughts & feelings, so to build a stronger relationship.Unlike other existing design solutions, we believe that conflict can make your relationship stronger. It's because conflict doesn’t make the relationship bad; how people manage the conflict does. Our design solution focuses on helping people to prepare for the conflict instead of helping them to avoid it.
We are living in a fast-paced city. Most people have a heavy workload which made the life of them may get busy and hectic. Therefore, they get more and more pressure and negative emotion, such as insomnia and headache. These problems appear immediately. However, many people keep in a negative emotion for a long time and don’t know how to deal with their emotions which will have a bad impact on their daily lives. Meditation is an effective method to improve this situation, but many people don’t familiar with meditation and even don’t know how to start meditation. Therefore, an effective meditation product is important for people!
Global warming, the greenhouse effect, rising sea levels, and the nightmare of the end is quietly coming. It is inevitable that Tin Shui Wai will eventually become the first city to be submerged by water in Hong Kong as it is sited in low-lying former mud-flat areas in the New Territories. Several floods in the past history show this.
This project depicts the story of the citizens of Tin Shui Wai after the disaster from the perspective of a storyteller. When almost everything is suddenly covered by the coming flood, it will stimulate the most primitive instincts of human beings. They have only one purpose ""To survive."" No gas and kitchen boiler heating, oil lamps replaced electric lamps at night, and buckets throwing into the ocean replaced tap water source. Scenes were recorded and transformed into image expressions. This is a story full of tension, reminding us of perseverance, indestructible courage, and the power of hope. Before the tragedy comes, may this story wake us up.
Is it totally a dream? The game scenes and objects adopt Chinese Millennium art style, which will bring back to that classic era. Welcome to the mystical dream tour! Our final year project,
Tiny Vision, has been already put on Steam.
There are posters about movie and stars, a world map and award papers arranged in order. You will also find out familiar models such as KFC toys, Xinhua dictionaries which you must own before. All the details of each room restore the appearance of an ordinary family in the millennium perfectly. Tiny Vision is full of memories of that era. In addition, game design is also very retro. The interactive elements in the game have less click prompt, which means that players need to constantly explore each corner of the room, extracting useful information and putting them together. That is how to get over those challenging puzzles. Come and have a try!
Meemo smart tools are a set of product that will transform any office area into a smart, interactive space. Especially, with the design of Meemo notes - Transparent sticky memos, connecting great ideas across the space is easier than ever. These smart notes can make ideas discussion and presentation meeting more interactive and productive, by blending seamlessly physical analog writing with advanced smart cloud technology. Meemo sticky notes are used with Meemo office products - The Think Pen and smart interactive ideas/ tasks organizing software
The peripheries of society hold the capacity to transform their limited resources and barriers into settings for various kinds of opportunities. This study engages with the multi-disciplinary research focusing on gender, social exclusion (inequalities) and urban peripheries through the lens of (informal) mobility in order to reveal the inter-relationship between them. In the context of emerging countries, mobility and social exclusion is most visible in the case of women who live in urban peripheral areas and experience restriction on their movement because of social, cultural and economic issues. More specifically, it seeks to investigate into daily mobilities of urban marginalized women to recognize mobility as capability.
This research uses a combination of new technologies along with mobile methods like ethnography to reveal the inter-relationship between social and spatial mobility of urban marginalized women. Digital ethnography (GPS technology) is used to understand the daily mobilities of the respondents. Informal interviews before and after the GPS stage help to reveal the aspects of socio-spatial reproduction.
This project concerns the relationship between space and visual perception. Space and how it is perceived are essential elements for environmental design and architecture. Perception relates to an individual’s viewpoint as a unique and subjective phenomenon. This project elaborates how human capacities enable sensory contact with the world around us.The project explores this idea through pure geometry, particularly regular polyhedrons, reflective surfaces, and translucency. These phenomenological explorations deliver unexpected viewpoints, juxtapositions, and points of view, questioning what happens when unexpected views and perspectives confront a viewer’s perception.
Love has always been a tough topic, especially for young people. The Hongkong federation of youth groups interviewed over 3000 people in relationships between 13-23. We found that most of them argue with their partner 1-3 times a month and their sources of relationship advice are often unreliable.Wave is an interactive visual novel that helps young couple with communicative issues. The whole system includes a hologram bottle for each partner and the application. The bottle detects emotion changes in the user and visualizes it holographically. It can also receive hologram activities. The app displays emotional changes of both partners and supports mini-games and exercises, virtual rewards, and personalization options.
We designed a TAVG (Text-based Adventure Game) for the IP of Cthulhu Mythos. It is a shared fictional universe with a series of horror novels based on a fear of unknown and unknowable. The Cthulhu culture is so prevalent in Europe and has such a strong fan base that many famous movies and games draw on it. Part of us wants to introduce Cthulhu literature to Asia. We designed a story based on this culture with three different storylines. Each of the lines tells with a unique perspective of the information, meaning to say to people think a thing from different angles. The end of the story also advises people to cherish those around you. We built the game with three forms of innovation puzzle games. To set in the story background, we use printmaking style and parchment element as performance. And we designed the user experience to fit the mobile user. We published it on android and IOS platforms and participated in some competition to improve our game.
This project began with research into the phenomena of suicide and academic stress. This research inspired and evolved into a simple, deconstructed thesis question: Can space make someone more willing to speak about difficult things, or to divulge their innermost thoughts?
Moving from research questionnaires and interviews with therapists and clergy, this thesis project conducted first-hand research on the relationship between spatial design and self-divulgence. Full-scale testing led to a projected exploration through models, orthographic drawings, diagrams, and collages. These products test possible ways to create a space for communication, in which view, ergonomic relationships, sequence, and physical phenomena play key roles.
Based on research, 80% of food in Hong Kong is imported which has implications for the associated environmental footprint. Therefore, the project proposes a design which encourages the community to develop a local sustainable system within residential buildings in Hong Kong.To support the autonomy of regional food supply, agricultural elements and alterative ways of energy production are created and integrated within the existing fabric of public housing. In addition, spatial compositions of domestic households are reconfigured and designed to facilitate a communal collaboration system for the increase of small households in dwellings. The cycle of food production is linked with the daily routine of the residents creating an interdependent living system.Illustrated in a narrative way, the design tells the story of a new communal engagement and the longing for a harmonious residential community working together to build a sustainable environment for the future.
RoleRoad offers global travellers with local experience packages through a persona roleplay app with interactive technology. Hong Kong tourism has used ‘Shopping paradise’ as a promotion strategy for many years. Because of the popularity of online purchasing, shopping in Hong Kong is losing its advantages. There is an urgent need for creative change. RoleRoad believes that storytelling through a local persona in a first-person perspective is the best way to immerse yourself in a comprehensive and entertaining experience. After arriving in Hong Kong and downloading our app, travellers can choose stories of Hong Kongers. They will become the main character of the story, walkthrough local locations, shops, restaurants, and experience local life from a local perspective. Through RoleRoad, we hope to create new and fun Hong Kong travelling experience to global travellers, promote local brands and facilitate the recovery of Hong Kong tourism.
The “Intergenerational Cooking Project” aims to enhance communication and create memories between the elderly and young people. After documenting and analysing the living patterns of grandparents, it was discovered that many elderly wished that they could spend more time with their grandchildren, meet their old friends, and relive the good old days. This project proposes to initiate potlucks as a medium to bring these different people together once again. In every potluck, they can design their own dish based on the given templates which facilitates them to work together and document the cooking process. In the long term, it can be hosted as a workshop in elderly centres by different organisations, but also for anyone who wants to use this to bond with their own family members.
Have you ever experience your parent's death or divorce when you are studying in middle school? More than half of the teenagers that are living in a public house or rental house as a single-parent family in Hong Kong. These family are also the second big poverty group through the research.
These teenagers might need to face lots of challenges such as studying, family argument and peer pressure. However, most of them might not share their mental suffering with others in the first few months. These might affect their future with deviant behaviour such as taking drugs, participating in Triad as some extreme cases.
We hope the design with the school promotion, social media and souvenirs can help the teenagers relieving their negative emotion and trigging their thoughts through the concepts of “searching help”, “sharing thoughts” as well as ""separating the attention"" after becoming the teenagers in a single-parent family.
Ethnic inclusion has to be achieved cognitively, meaning one acquires cultural knowledge and awareness to include another ethnicity; and physically, meaning you have the skill to interact with another culture. This project, Cultural Run (文化快步), aims to minimize the problems of Pakistanis’ unaccepted local identity and misconception, provide a better alternative to existing cultural tours, and encourage Chinese-Pakistani interactions to enhance the target audience, Chinese secondary school students’ cultural competence and achieve the ultimate goal of ethnic inclusion.
IKIMONO - a bacteria-based air purifier which is nonelectric. The design concept corresponds to a speculated future air has been polluted future based on current situation. The application of biotechnology and biomaterials has been popularized. The design would bring user into the context of speculated future by present daily necessities from the future physically by using bacterium-based air purifier. By applying the methodology from speculative design, it aims to critical the current situation and guide people to reflect on it. Further, proposing a practical solution by new way of product making with real function by using bacterial cellulose. Explore the possibility in product application by using the original characteristics of different bacteria. Ultimately, developing a new eco-friendly material that could make in product without industrial manufacturing.
We designed a TAVG (Text-based Adventure Game) for the IP of Cthulhu Mythos. It is a shared fictional universe with a series of horror novels based on a fear of unknown and unknowable. The Cthulhu culture is so prevalent in Europe and has such a strong fan base that many famous movies and games draw on it. Part of us wants to introduce Cthulhu literature to Asia. We designed a story based on this culture with three different storylines. Each of the lines tells with a unique perspective of the information, meaning to say to people think a thing from different angles. The end of the story also advises people to cherish those around you. We built the game with three forms of innovation puzzle games. To set in the story background, we use printmaking style and parchment element as performance. And we designed the user experience to fit the mobile user. We published it on android and IOS platforms and participated in some competition to improve our game.
It is common for every child to separate from their parents when they grow up. As we spread our wings, we also left our parents alone with their empty nest. Can we use design to promote communication between children and parents, thereby strengthening the bonding between family members?Dailbox is a long-distance communication device, aims to guide users to put down their phones and start a new face-to-face conversation every night. When the users put their phones on the Dailbox for charging, it will connect with another Dailbox automatically. This project saw the potential of holographic projection in the coming future and trying to create a brand-new chatting experience for the users. Dailbox combining 2D holographic projection and real-time facetime function provides a brand-new conversation experience for the users. It can also record the conversations every time, and replay if the users would like to check their treasured memories in the future, in a holographical way.
RoleRoad offers global travellers with local experience packages through a persona roleplay app with interactive technology. Hong Kong tourism has used ‘Shopping paradise’ as a promotion strategy for many years. Because of the popularity of online purchasing, shopping in Hong Kong is losing its advantages. There is an urgent need for creative change. RoleRoad believes that storytelling through a local persona in a first-person perspective is the best way to immerse yourself in a comprehensive and entertaining experience. After arriving in Hong Kong and downloading our app, travellers can choose stories of Hong Kongers. They will become the main character of the story, walkthrough local locations, shops, restaurants, and experience local life from a local perspective. Through RoleRoad, we hope to create new and fun Hong Kong travelling experience to global travellers, promote local brands and facilitate the recovery of Hong Kong tourism.
RoleRoad offers global travellers with local experience packages through a persona roleplay app with interactive technology. Hong Kong tourism has used ‘Shopping paradise’ as a promotion strategy for many years. Because of the popularity of online purchasing, shopping in Hong Kong is losing its advantages. There is an urgent need for creative change. RoleRoad believes that storytelling through a local persona in a first-person perspective is the best way to immerse yourself in a comprehensive and entertaining experience. After arriving in Hong Kong and downloading our app, travellers can choose stories of Hong Kongers. They will become the main character of the story, walkthrough local locations, shops, restaurants, and experience local life from a local perspective. Through RoleRoad, we hope to create new and fun Hong Kong travelling experience to global travellers, promote local brands and facilitate the recovery of Hong Kong tourism.